Daily Slay the Spire Discussion (481/696): Reaper. Members Online. TLDR: You shouldnt grab it. Let me look up what those do. Damage increased from 5 -> 6. 3. Deal 11 (Upgraded: 15) Damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. - Noxious Fumes+. They buffed it, but I'm still not a fan of Crippling Cloud overall. The buff has also made cards that scale with attacks better indirectly (that's how good it is). For upfront single target damage, Dagger Throw is reasonably efficient. Piercing wail is criminally good for 1 energy in this fight too, -8 strength for it's multi attack means you'll take no damage (unless it's a buffed super). Before that, you have cards such as Crippling Cloud, Footwork, etc. Effect: Gain 1 Energy at the start of each. Then the Poison stack decreases by 1. By: lacker. After over 100 hours on my phone, multiple on switch, and dozens of. Global Leaderboards. I feel like you guys deserve a real explanation after more than half a month's absence, so here goes. Character:Any. If used effectively, it can discard Curses or Statuses to avoid any negative effects they have. Redditors when the grand arbiter of slay the spire hasn’t decided their opinion on a card yet. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. When activated, the card grants you 2 turns of Intangible status, which means they only take 1 damage from enemy attacks. Some legacy cards with new beta effects might not be shown correctly. For full functionality of this site it is necessary to enable JavaScript. Freighnos • 4 yr. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. This guide explains how to consistently win runs of Slay the Spire, using the Silent and a turtling, defense-first style of play. For defense, every Footwork, After Image, Blur, Backflip, and Dash. Maybe a crippling cloud if you have an upgrade. Add a Comment. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Pommel Strike Ironclad Common Attack. Envenom better on longer fights where the enemies aren't blocking. 5%. 327 gold. So long as you have skill cards, using Corruption makes them all 0 cost (and exhaust upon use), and the Dead Branch will keep conjuring new cards with each exhausted card. This means each bounce can remove 1 Artifact, apply additional damage. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. On silent it's worse since deflect and backflip are standards and not exactly card efficient, while the few 2-energy cards ([[nightmare]], [[crippling cloud]], [[leg. You usually don't need a ton of offensive cards, and some cards like Crippling Cloud, Cloak and Dagger, and Dash can be offensive and defensive at the same time. Five block is enough to take a solid blow. The upgrade is still great for skill based decks though. ago. You draw flask, and all 3 poisons go on the nearly dead guy every time. I think I only picked it 1 or 2 times ever. There are very few cards like that, actually - cards that continue to be useful throughout all stages of the game and tend to fit into pretty much any deck. Blur and Noxious Fumes let you stack armor to the. Cold Snap Defect Common Attack. And damn if it isn't great with Snecko Skull. Oh dear! Something has gone. Ive tried so many strategies from relic swaps, stacking hp, taking 3 enemies with 1 damage, an taking on 2-3 bosses in act 1. With enough armor, you can basically use anything as a win condition. Daily Slay the Spire Discussion (230/696): Exhume. It’s just a far weaker version of crippling cloud. Slay-by-Comment Season 4 Day 91: Happy Stallidays! Let us drink heavily and hang ornaments. Members Online. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 94 votes, 20 comments. 2. Never bad to have. It's upgrade isn. Note 1: [ [Protect]] as it currently stands is quite likely to get. Total achievements: 46. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. All Discussions. The card draw is nice but not what you want act 1. It causes all enemies to lose 6 Strength for one turn, but this card Exhausts. Nightmare Silent Rare Skill 3(2) Energy | Choose a card. Bag of Marbles Common Relic . 6. Predator, piercing wail, poisoned stab, noxious fumes, crippling cloud, footwork, dagger spray, well laid plans, dagger throw, dash, bouncing flask, quick slash, skewer, flying knee, backstab, masterful stab are all great act 1 pickups and non-rare for the silent. Silent can struggle a lot with act 2 and cards like noxious fumes and crippling cloud are very strong. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. The Collector is one of the three bosses encountered at the end of Act 2. SantiagoxDeirdre • 4 yr. Members Online. Slay the Spire Indie game Roguelike Gaming Role-playing video game. squigsquig • Additional comment actions. Cold Snap Defect Common Attack. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. Ball Lightning Defect Common Attack. 171K subscribers in the slaythespire community. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. Leg Sweep generates a good amount of block. You can play them for 0 energy to proc the relic. Daily Slay the Spire Discussion (134/696): Corpse Explosion. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Anything that weakens all enemies, since weakened damage rounds down (Shockwave, Intimidate, Crippling Cloud) Anything that reduces strength (Disarm, Piercing Wail)*Crippling cloud **Caltrops Reply. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. It becomes a weaker card later in the game, but still reasonably useful at. Daily Slay the Spire Discussion (193/696): Double Tap. Your high damage burst mainly comes from Catalyst, and after setup. With enough armor, you can basically use anything as a win condition. Necronomicon - Event - Relic. Cloak and Dagger: Gain 6 Block, add 1 (2) Shiv. However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. Deal 11 (Upgraded: 15) Damage. Rare. Slice+ card buffed. To master Silent, you have to make dozens of runs and try different card combinations and strategies. It is probably the best card manipulation in the game and make sentries much easier and safer. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. You must be logged in to compare these stats to your own. I used to work 2nd shift so I had time to post these, but now I've spent the last 3. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. Look for combos and good cards (Crippling Cloud!), and don't try to force a build, just try to live and overcome the next problem (e. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. It can be inoffensive, if you have After Image, A Thousand Cuts or Envenom. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. 8/28/18. Daily Discussion/Debate #53: Dash. Practically a necessity for pure poison decks to beat. Silent's most consistent build is definitely poison bunker. I recently got promoted at work, and it has been chaos. Storm of steel isn't a card you should pick up early unless you get some great combo relic (kunai or shuriken). Here are the instructions how to enable JavaScript in your web browser. Exhaust. Daily Slay the Spire Discussion (205/696): Ectoplasm. The beauty of Slay the Spire is that I don't particularly disagree with these picks, but all of them have been my primary damage source in a winning run. Energy Relics. The watcher. Silent - Crippling cloud used to apply 3 poison and 3 weak (5 poison and 5 weak when upgraded) to a single enemy 13. When you have a daily with Hoarder, these can be just disgusting. Currently available on Windows, Mac, Linux, PS4. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. upgrade it gives you intangible, which is like 3 free turns. This build is slightly harder to pull off if you are. Call me with up to 10 [ [ name ]]. To me, it seems a little bit underwhelming for 2 energy. First time getting a proper infinite deck and got lucky with encountering a Transient. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Many Poison cards apply poison multiple times, so this works very well with stuff like. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. I won't be disappointed to pick one up in early floors since it's an ok card. That being said, I don’t think that the Silent is one of the best characters in Slay the Spire, and usually opt for another class to play as. Even things like Burst-ing a Crippling Cloud or Piercing Wail can be great for crowd control. Currently have 3 strikes and 4 defends Upgraded crippling cloud Upgraded noxious fumes Predator 2x backflips Glass knife. 4) well laid plans is very strong. g. (crippling cloud, let sweep, malaise) then the extra weak from neutralize+ starts to feel a little wasted in many fights. Ethereal. Daily Slay the Spire Discussion (88/696): Byrds. Next turn, gain 4 (Upgraded: 6) block. ago. Slay the Spire. Dash is a premium damage card. I love this card. Very risky relic to take, but not without huge upsides. 738 Online. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. I will almost always take this card Act 1. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. nice, i guess? kinda stingy on the Weak Compared to the old cripple it is much better. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Strenght builds with Analyze or Demon Form and Heavy Blade are decently consistent offensive builds. Looking at my last 5 Silent wins, A13-16, less than half my cards did damage. Most common scenario for it is like a worse Prepared+, where you discard before you draw. In spire, a lot really. Between crippling cloud, noxious fumes, Bouncing Flask, Catalyst, Envenom, Corpse Explosion, there are just so many better poison options out there and deadly poison is the weakest. Wraith Form is a Power card for The Silent. 1 Energy | Deal 6 (9) damage. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. And against groups, because of funnel + cloud I didn't feel like I was having a hard time getting one of the weaker enemies down, and then CE to wipe the board. 1 day ago · Slay the Spire is a captivating roguelike deck-building video game crafted by the American indie studio Mega Crit and published by Humble Bundle. Step one on how to use grand finale:. caltrops was super effective on the heart, as was barricade :-) My most effective move was omniscience into double crippling cloud for 14 poison 8 weak on turn 1 :-)Next Discussion: Crippling Cloud. Flying Knee (Silent - Attack) Cost: 1 Energy. Now she's probably second only to watcher. At the end of your turn, lose 1 Dexterity. Not necessarily related to Heart, but I feel like Bane and Dagger Spray are two of Silent's best sources of. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. I think I only picked it 1 or 2 times ever. 17. If you get a lucky rare like : Die Die Die, Glass Knife or Corpse explosion you're already doing pretty. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. it’s because the heart only clears negative strength, the plus 9 strength is a debuff actually, which is why using it on time eater and awakened one works. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. The big downside as you already mentioned however, is. The Ironclad Slay the Spire – The IroncladDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I've learned a lot of new strategies and new perspectives on cards from these threads, and that's all thanks to you awesome people. Poison Stab or Noxious Fumes is usually the starting point, with Crippling Cloud respectable early and Bouncing Flask as a good Laga/Hexa solution or an act 2 pickup on 4 energy/snecko. Effect+: You cannot draw additional cards this turn. Since Slay the spire is a deck builder. Yes. attack Dash 2 A- Gain 10 Block. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Defensively is say piercing wail is probably the most energy efficient card at your disposal - it can block for enormous amounts, particularly against multiple enemies - so a take a fight like the tri-slavers - a great turn one would be piercing wail crippling cloud, and that only costs three energy. It's pretty bad on the Ironclad, but on the Defect and the Silent it's surprisingly good. This relic can be triggered on an X card, so long as it consumes 2 or. I won't be disappointed to pick one up in early floors since it's an ok card. The Silent begins each game with 1 copy of Survivor in the deck. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. • 4 yr. Corpse explosion will not penetrate block, so against something like the spire spear and shield, this relic shines. Silent is the best class at weakening. Nilry's Codex - Event - Relic. Slay the Spire. Not a terrible card but I’d much rather deal AoE with something like [[Crippling Cloud]] or of course [[Die Die Die]] if I can get it. 11. Upon Upgrade it causes all enemies to lose 8 Strength instead. Power Potion: Add 1 of 3 random Power cards to your hand, it costs 0 this turn. This trifecta absolutely wrecks everything. Well Laid Plans makes it much easier to get that help, which makes a speculative Burst sometimes an ok addition, but I wouldn't think of Burst as just a generically good addition to. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. There’s also Crippling Poison, which more or less did what Crippling Cloud does now but with more weak and no AoE or exhaust. Members Online This card is absolutely insane with piercing wail and crippling cloud. At the end of your turn, lose 5 Dexterity. Applying Weak can sometimes block for 10 or more, which is a big deal. Upgrading Corpse Explosion increases the Poison from 6 (21 total damage) to 9 (45 total damage). Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. PW underperforms when the enemy is Weak. . This damage will go through an enemy's Block. Artifact blocks Catalyst's Poison. Title: Neutralize. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. It’s just the perfect character for my style, with Alpha, Ragnarok, and the different states, it is so satisfying to build a good run, and I think it feels different and special. 1 Energy | Deal 7 (10) damage. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Excuse me, adrenaline is one or even two free energy plus a bunch of card draw, noxious fumes stacks incredibly to every single enemy, and footwork makes every block so much better, I don't think an ok amount of weakness and block, a decent attack and block card, or a free weakness card can hold a candle to these extremely beneficial cards that have a. Pukupokupo. Good change!Slay the Spire. Notably I've learned recently it's pretty easy to have too many of these, as I've murdered myself a couple times on drawing multiple copies at once. Virtua Fighter 5 leaves in just a month, on July 5, while Slay the Spire is available until December 6, 2021. Wraith form isnt great early into the boss fights, but can help out immensely once you're approaching critical turns and ready to start ending the fight (Champ Execute, Automaton Hyper Beam, Awakened One second form first attack). 3 Energy | Gain 2 (3) Intangible. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. Members Online. My deck was bad rotating and the choker didnt help. The discard is almost always an additional positive and not a negative. Grand Finale is exceptionally strong, although circumstantial. Draw 1 card. Cloak and Dagger is a real handy card to have then. Daily Discussion/Debate #5198 - Core Surge (Defect Rare) upvotes. Not sure how good it is yet, but it's definitely way more pickable than it was. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. Good change!Game description-----Slay the Spire is a fun rogue-like /. For example, you skipped over Sucker Punch and Crippling Cloud, both of which add additional weak to your deck, which could have saved you. 178K Members. Apply 3 Poison to a random enemy 3 (Upgraded: 4) times. kaosmark2 • Eternal One + Heartbreaker. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Daily Slay the Spire Discussion (448/696): Phantasmal Killer. Assuming you finish the combat in 4 turns and you have one poison stab per turn, the first poison stab deals a maximum of 18 damage (8 regular damage plus 4+3+2+1 poison damage). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). The only time you really don't want is when you can't play it late in the game, i. Crippling Cloud, Corpse Explosion), a means of defense (Dodge and Roll, Leg Sweep, Escape Plan) and a means of scaling (Catalyst, Snecko Skull). 1. Nightmare allowing you do duplicate a card, giving you 3 copies of a card in your hand the next turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Shovel. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. 7. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Note that the Dexterity loss stacks. Crippling cloud will even proc it twice! Yes! Envenom/Sadistic Nature is a favorite combo of mine, but I can see it working with defensive cards and other. Definitely a late game pickup in this scenario. ago. Regular Price. Wiki Questions?Slay the Spire. 1 Energy | Next turn gain 2 (3) Energy. It’s definitely strong if you get it early by significantly improving Bash. ago. SilverSodarayg Eternal One + Ascended • 4 yr. Envenom is a 2 (1) cost silent rare power that reads: whenever you deal unblocked attack damage to a foe, apply 1 poison. ReplyTo me, it seems a little bit underwhelming for 2 energy. Defect cards are gained from Card Reward screens during games played with the Defect. Just won a game with Silent with what I thought would be a crap deck. Yet those runs are already blessed deeply by RNG. Helps get core surge and biased cognition going together. This is an early game pick up, that can help to satisfy your card draw against act1 elites. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. More like this. Once upgraded the fact that it plays four cards helps with things like thousand cuts, panache and after image and it triggers kunai/shuriken by itself. Channel 1 Lightning. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. r/slaythespire. Calculated Gamble is negative card advantage, it is trash without a lot of reflexes in your deck, or something like bandages / tingsha to make cycling your hand actually do something. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Technically, extra energy vs time eater helps less than you'd like, but a significant part of the run was to scale with. Interacts well with: [ [Cloak and Dagger]], particularly upgraded. Both is important. Good change!Crippling Cloud 2 B Apply 4 Poison and 2 Weak to ALL enemies. The most reliable way of doing this is to collect good cards and powerful artifacts. against Spire Shield and Spire Spear same thing apply as against Deca and Donu. I played Magic the Gathering before playing Slay the Spire, and when I saw that scry was a mechanic I fell in love. The Silent, Prismatic Shards, 3 crippling cloud+, omniscience, and barricade with a bunch of block, also caltrops and well laid plains. Damage increased from 8 -> 9. Chozothebozo • Additional comment actions. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. It's fine that it's a rare, even if it's kinda bad in Act 3. you need a second source of wrath for watcher for consistency early on. Really really good damage relic given that Poison is Silent's preferred way of dealing damage. Some legacy cards with new beta effects might not be shown correctly. Although it is strictly weaker since you only get the maximum benefit by targeting the middle enemy. Rarity:Boss. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Steroid Potion: Gain 5 Strength. © Valve Corporation. Leaning toward Sozu but interested to hear opinions. 1 Energy | At the start of your turn, apply 2 (3) Poison to ALL enemies. Ironclad has a number of great cards that apply both weak and vulnerable, another few decent cards that apply weak, but not really any good cards that only apply vulnerable. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Get better at immediate damage and blocking first (paragraphs 1-2), then start looking for scaling (value over time, paragraphs 3-4), and utility cards are circumstantial at best (paragraph 5 and half of 6). Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. If, for example, the enemy is attacking. 1 Energy | Deal 6 (9) damage. It alone makes Silent's Act 1 SO much easier since she really struggled with front loaded damage previously. Astrolabe vs. All 3 books are potential game winners, and I think Nilry's Codex is the most underrated of the 3 because of how annoying it is to use. Dash (Silent - Attack)Reply. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Paper Krane gets a shoutout for making Weak extra fantastic, allowing you to bring basically any attack down to a manageable size. The. That being said. In one move players can obtain five block and draw two new cards for the cost of one energy. Effect: Apply 6 Poison. Technically, Catalyst add 1x or 2x the enemy's current Poison value. For Ironclad, I think the most consistent is a bunker build. Silent has a lot of great sources of weak (Leg Sweep, Malaise, Crippling Cloud) and some less great ones (Sucker Punch). I have to travel halfway across the state every goddamned day. 1 Energy | Deal 9 (10) damage. 0% confident you mentioned Burst, Crippling Cloud, Nightmare, and Catalyst in your post. She as netrulize at start and great cards like leg sweep and crippling cloud. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. . Too many of them can hurt your first turn, as is the case with many Innate cards. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Crippling Cloud Concentrate Relics: Ring of snake, Regal Pillow, Gremlin Horn, Bag of Marbles, Sundial After beating the Act 1 boss, my card choices are: Doppelganger, Nightmare, and Corpse Explosion I'm struggling to decide between Nightmare and Corpse. Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some. All rights reserved. Hand of greed is the all-around best neow colorless rare you can get, but apotheosis is close. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts. Just your classic, everyday, good card. After Image allows you to mitigate the damage without needing to spend energy playing other defensive cards. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. To ilistrate. Imagine getting Glass Knife offered as often as Flechettes or Finishers, or something worse, like Masterful Stab or (god forbid) Eviscerate. Bouncing Flask, Crippling Cloud, Catalyst Reply jkafka •. Jan 20, 2020 @ 9:33am Reptomancer stronger than any boss So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Under what circumstances can you make a Spire resident engage in self-cannibalism? 3. Patch V2. 2 (1) Energy | At the start of your turn, play the top card of your draw pile. Uncommon Defect Card (Power) Cost: 1 At the end of combat, heal 7 (10) HP. By far one of the best (Deal damage and effect) type cards in the game. It's nice, frontloaded mitigation, while Sucker Punch is mediocre damage. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. Silent, lots of weakness cards available. Exhaust. SantiagoxDeirdre • 4 yr. Crippling Cloud and Bouncing Flask, I think Dash just edges them out for me as it makes the elite fights so much more consistent, particularly Nob and. are very good against Repto but without further scaling you die to the Head. Doppelganger Silent Rare Skill. Crippling Cloud Silent Uncommon Skill . Effect: This turn, your next Attack is played twice. Title: Crippling Cloud Type: Skill Rarity: Uncommon Character: Silent Cost: 2 Energy Effect: Apply 4 Poison and 2 Weak to ALL enemies. 169K subscribers in the slaythespire community. Silent will always want corpse explosion. The upgrade is a little weird, you need it most in first cycle, but it's not that important to draw it again. When you take this relic, become Cursed. If the enemy is Poisoned, deal 7 damage again. Wraith Form is a very strong power card in Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. ago. Bouncing. Silent's most consistent build is definitely poison bunker. If you have Runic Pyramid, Burst+ can work well with Bullet Time, to compensate for the lack of an energy relic. To me, it seems a little bit underwhelming for 2 energy. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. Defect cards come in three rarities: common, uncommon, and rare. Reply more reply. Corpse is obviously great for poison and killing multiple enemies. Global Achievements. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. I know, comparing with different class cards is not the best approach, but compared. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Silents, and Defects slay the spire just to see themselves without a stable financial base to grow on and end up living with Neow all their lives. Cloud is. Call me with up to 10 [ [ name ]]. Daily Slay the Spire Discussion (464/696): Preserved Insect. Related. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Members OnlineGlacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Crippling Cloud Silent Uncommon Skill 2 Energy | Apply 4(7) Poison and 2 Weak to ALL enemies. Because of that, it’s also pretty easy to remove Artifact from the Heart with her. Potions: Poison Potion: 6;. Then you have weakness most turns and heel hook is a 5 damage when silent struggles early.